While comparing the use of tests to catch bugs vs. improve design, I had a thought about safety (also inspired by Anzeneering).
The "catch bugs" approach provides one kind of safety - if I screw up, the tests will catch my mistake before it has a chance to do any harm.
The "improve design" approach provides a different kind of safety - I look for hazards and eliminate them, so the mistake doesn't happen.
To use a metaphor: if you have a high-wire to cross, the first kind of safety would come from a safety net under the wire; the second would come from replacing the wire with a wide, stable platform.
The wire + net is quick to install/change/remove; I can practice my balance on it; it's exciting. If I fall, I have to crawl back and try again.
The wide platform is expensive, but I can traverse it without taking great care; I can run across.
Working in untested legacy code is like living in a tree city where each home is connected by high wires.
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